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NcStar MPR45 Backup mount with a Leupold DeltaPoint Reflex SightĪR-15 Tactical Dynamics Skeletonized pistol grip
Portal knights stolen weapons mod#
Note that the primary weapons can have numerous mod variations and those shown below are examples.Īxion Kobra EKP-8-02 reflex sight (Dovetail)Īrmasight Vulcan MG 3.5x night vision scope The toxin can be cured by the xTG-12 antidote injector or Augmentin antibiotic pills otherwise, the player must extract from the raid or they will run out of medication and die. If stabbed by the Cultist knife, players will be inflicted by the Unknown toxin debuff, which deals gradual damage over time and causes pain. Cultists may spawn with a variety of armor, ranging from no protection to class 6 armor, however, they rarely, if at all, use headgear, so headshots are certainly a viable option.
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Players should be extremely cautious as the Cultists use ammo with high-penetrative power, yet rarely spawn with grenades. Additionally, Cultists have been seen to stalk players and open fire on them unprovoked, even if they must travel away from the Marked Circles.
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On Woods, players should be especially careful when traveling through either of the Marked Circles on the map. Cultists appear to always have suppressors and stick to cover, so players must be able to quickly spot them in the trees, especially at night. Thus, it is important for players to quickly determine exactly where the Cultists are and attempt to regain the initiative. Cultist priests will attempt to run to cover whenever a scav player comes too close to their current location, and may shoot on sight if also aggravated.Īs the Cultists prefer to ambush players and are extremely well hidden, they almost always have the initiative. Some Cultists have been seen to prone in the grass or hide in bushes while their companions engage the player(s) with weapons, then attack with their knives when it's least expected.Ĭultist warriors will ignore scavs, scav guards, bosses, and scav players, but may shoot scav players on sight if aggravated. After they attack a player with their knife, they may choose to run off into the woods again and attempt to attack the player(s) from the shadows once again. If fired upon, the Cultists will return fire using firearms and grenades. They silently approach their enemies and stab them using either normal knives or, in case of the priests, the poisoned Cultist knife. They spawn between 22:00 and 6:00, even if the raid has already started.Ĭultists lurk in the shadows in groups of 3-5, waiting for a player to approach. Customs: Near the ZB-013 (Scav stronghold) location.Woods: Around their specifically marked ritual places near the woodcutter camp and the dilapidated village in the north.Shoreline: Near the river between the power station and gas station as well as north of swamp village and at the Resort.Instead of the typical 4x single slot pockets, the cultist priest has 5 double slot pockets, bringing their total space to 10 slots.Killing cultists as a Scav does not carry any penalties towards your karma.Cultists are cold blooded and can't be spotted with thermal vision devices.A group of cultists is formed by a cultist priest and warriors.The cultist priest and his 2-4 followers have different health values than PMCs and Scavs.